This decision speaks to the developers wanting very much to focus attention away from the whole question of in-game item purchases and pricing The reasoning for that isn’t entirely unfair, in that all the items in the store are purely cosmetic and don’t impact gameplay, so you could argue that they ought not to change how the game is reviewed. The whole situation is spiced up a little by the fact that reviewers weren’t given access to the in-game store prior to launch, so they couldn’t include any assessment of the store and its pricing in their conclusions. ![]() There are plenty of articles and forum threads about it some enterprising person on Reddit figured out that buying all the cosmetics Diablo 4 offers on day one would set you back well over $300, more than five times the price of the base game itself. ![]() There’s some lovely, well-designed stuff in there, but without forking over the cash, you can look but you can’t touch – dressing your character up in those fancy duds demands a surcharge over the full-price game you just bought. That’s the existence of a single tab in the game’s menus, 'Shop', wherein you’ll find a set of cosmetic items (armour, mounts, and the likes) that the game is happy to sell you for between $10 and $20 a pop. The reviews are positive, the community is mostly happy – there’s just one fly in the ointment, it seems. ![]() People like the visuals, the storytelling, and the gameplay, and there’s a strong sense that the series is back on track after the ill-judged (at least from the perspective of long-time fans) Diablo Immortal mobile title. On the whole, Diablo 4 has had an incredibly positive response. Sign up for the GI Daily here to get the biggest news straight to your inbox
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